![]() ![]() And likely the CH'ers were dead when they would have my life rough with a CH of the HP. I suspect this was from a lot of the snakes beating themselves to death on my damage shield and them also taking collateral damage if I cast Arc of Arrows, or mistargeted them after a self heal. Surprisingly the HP didn't get complete healed like I thought might happen. High Priest: I cleared two guards by the door (Chapel somethings) so that I could get in, and fortunately they didn't repop real quick, so I was able to get boxes in to get loot after the HP was deceased, and in need of a priest himself. I have the keys for the keyed doors on the second floor from years ago having exp'd there. Ranger Potameid Salve is great for all these spells, but some are recast every few seconds so self cure is fleeting but does improve healing for the short duration of the cure. The various traps and spells cast on you along the way are a pain. The wiz did evac me after the HP was dead, and loot was done becuase I needed to get to raids. ![]() I had an ATK campfire for Cursed, but not the others. I had Leadership AA's in efffect from being in a group with my boxes. Notes on those four collectively are that I probably had DMF for a few of the encouters, but not all of them, and almost surely I had it for the Arch Lich. In the last day, I solo'd the High Priest, Arch Lich, Creator, and Cursed Cycle. I guess not too much is happening there since I am the first person to post on it in nine months, and I was the last one posting here. Maybe a cleric will be able to do it in the next expansion. It is the Emp's DPS, at least from what I saw. The green snakes in the emp's chambers are not the problem. Or Maybe even two if it was DPS tanking and a Shammy. I think the Emp could be killed with Three: DPS class doubling as a tank, cleric, chanter. This spell can only be removed with RGC, or more advance aa cures. This may not be documented on the Emp's page. The Emp casts a spell which entirely prevents healing if I remember correctly. There is no COTH in here, so make sure you get everyone in before the door locks. After engagement of Snakes/Blood/Emp (I am not sure which), the door will lock, and stay locked for I think three or six hours. You can go through the door, and stay in the very short hallway and not get aggro. There is a door in this small click up room. About six months ago it still killed level 80's, so stay off the rug. I haven't tested to see if the level 1 can use the key yet.Īfter you click through the portal to the emps chambers, you will find a smallish room with a rug. It is still possible to get a key for the emps chambers as I have a level 1 who has one, and got it after the key requirements changed. ![]() NameĪ Dungeon Rot infected - Ssraeshza TempleĪs I understand it, Level 55+ does not need a key for the emps chambers. ![]()
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